It is a sexy little thing. The iPhone that is. It's finally out after arguably the greatest viral marketing blitz in the history of everything. Apple seems to understand human nature - a key ingredient that preceded the Web and blogging. I'm convinced there's a part of P.T. Barnum in Steve Jobs. They understand suspense, drama and some really basic things about what triggers the inner child in us.
But this post isn't about the marketing of the iPhone. It's about the iPhone being the single most drastic example of infusing design into the development of a product.
I've often yammered on about how great design can really make the difference for your product; how marking off some time for some good, solid design sessions can really elevate your product beyond the ordinary. A really successful design can almost feel like something completely new if done right.
If we roughly break it down, there are three ways to fold design into your product development process:
Apple is in a very rare place today. They are very large, very powerful (in terms of purchasing power) company that happens to adhere to #3. Not only are they entirely design-driven, but the design will not only influence the development team down the hall, but the hardware manufacturer across the globe and one of the largest mobile phone carriers in the world. Apple believes in design as the lever, and they've now reached that place where that lever can affect a lot. The result is the iPhone, the outcome of a massive alignment of hardware, software and design. That's why it looks like an impossible device by today's standards.
The thing that other companies have struggled with in trying to catch up to Apple is their inability to dismantle the engineering-driven mindset within their organizations. Microsoft and Dell have felt the pain of somehow always feeling a step behind. Nokia and LG are now about to.
So it's yet another lesson learned from Apple. If you head a product group, put a few hours aside and take your design team out to lunch. If you're really interested in making an impact, give them the reigns and do what you can to get everyone else out of their way. The less encumbered they are, the better your product will be.
TrackBack URL for this entry:
http://www.basement.org/cgi-bin/mt-tb.cgi/674.